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- Symphony of War: The Nephilim Saga - Deluxe Edition [v 1.10 + DLC] (2022) PC | RePack from Chovka
Symphony of War: The Nephilim Saga - Deluxe Edition [v 1.10 + DLC] (2022) PC | RePack from Chovka
Release year : 2022
Genre : Adventure , Indie , RPG , Strategy
Developer : Dancing Dragon Games
Publisher : Freedom Games
Game version : 1.10
Publication type : RePack
Interface language : Russian, English, MULTi
Voice language : English
Medicine : Not required (DRM-Free from GOG)
System requirements :
Operating system : Windows 10 / 98 / XP / Vista / 7 / 8 x64
Processor : 1ghz
RAM : 256 MB RAM
Video card : Intel HD 3000
Free hard disk space : 1.11 GB
DescriptionSymphony of War: The Nephilim Saga was developed by the American indie studio Dancing Dragon Games. The three-member team is known for projects like Skyborn and Echoes of Aetheria. The game draws its inspiration from the tactical RPG series Ogre Battle and Fire Emblem. Comparisons with Sega's turn-based strategy games of the early 90s, Warsong and Shining Force, are also apt. The action takes place in the duchies of Tanra, a country created by the developers about 10 years ago and used as a backdrop in the previous two games. The fantasy world combines elements of antiquity, the late Middle Ages, and early modern times, where the dominant human race coexists with anthropomorphic animals and dragons. According to the plot, General Antares has kidnapped Empress Florina. The hero (or heroine) has just graduated from the military academy and, as commander of an expedition, is sent to a rebel-held region. It turns out that the mission to rescue the empress reveals deeper problems involving Prime Minister Kasamir. Later, they'll have to deal not only with rebels, but also with gods, demons, and reborn heroes. There's a prophecy in the world about five Nephilim, the reincarnations of other heroes from the past. And, as the genre dictates, these will be the current characters. Let's start with the visuals. Low-resolution images are a limitation of RPG Maker. There's nothing much to catch the eye in Symphony of War. Everything is done cheaplyâwithout spectacular cutscenes, beautiful backgrounds, or simply bizarre architecture. There's some variety in the biomes on the battlefield, but the character sprites are bland, and the dialogue models, while well-drawn, immediately betray a formulaic connection to the engine. The animation is also unremarkable. But graphics are hardly a necessary component of such tactical games. And you quickly lose track of it due to the captivating gameplay, which envelops you and draws you into the depths of battle. The hardest part is finding your way back after another massive battle and not plunging into another.
Game Features :
Gameplay is divided into two phases: army building and turn-based combat. During the first phase, you can develop relationships between characters: they can become friends, fall in love, and share information. Friendship and romance provide a morale bonus, which affects the chance of receiving an extra turn.
There's also a menu for building and equipping squads. Each squad contains between one and nine units, depending on the "capacity" parameter. Warriors are deployed on a 15-tile fieldânine base tiles and six half-tiles. There are countless placement options, and you can even find the perfect artifact for each formation.
The game features 43 character classes, including variations of warriors, archers, mages, and dragons, used to form the front, middle, and rear lines. Each unit's levels and stats are individually upgraded, not only through combat but also through item acquisition.
Over time, you become attached to your subordinates and watch them grow in strength with interest. The Promote system allows you to improve new recruits. For example, a puny fighter will grow into a soldier, and then into a powerful knight. Interestingly, certain classes can be mounted on horses, increasing their mobility and granting them new abilities.
The skill tree consists of three sprawling branches: "War Academy," "Tactics and Command," and "Crafting and Technology," where scrolls and gold are spent to add new parameters, unlock properties, classes, abilities, and much more.
The market serves as a recruiting ground for both newcomers and high-level veterans. Here you can also purchase resources, books, artifacts, and items, as well as dispose of unwanted junk.
Another important point is the four-level arena, where you can use the tokens you find to participate in battles for experience and useful items.
After all the preparation steps have been completed, it's time to get the most exciting part of the battle. The player deploys troops on the field, familiarizes themselves with the mission, and launches an attack. When the units close in, an attack can be launched, triggering an automatic battle. And here, the term "autobattler" isn't quite appropriate. There are several types of attacks, for example, focusing on the leader with an increased chance to hit but losing the chance to dodge, or inflicting more damage and receiving more damage in the next phase. Each team's strengths and weaknesses, available attacks, defenses, tactical advantages and disadvantages depending on the unit type, its armor, weapons, terrain, weather, and other factors are considered in battle.
The battlefield's capabilities are more than modest. You can capture objectives to obtain resources, but there are no interesting interactions. The simple level design is paired with somewhat dull AI, so achieving an "S" or "A" rank is unlikely to be a problem. Most levels don't require replay, making the gameplay simple and monotonous, but not boring.
It's nice that the developers don't always throw the player onto a battleboard with a stack of enemy figures, but sometimes throw in unusual missions. For example, escort a bunch of naughty kids who are just itching to lose their heads, or play as the villain.
The musical score features romantic orchestral tones and is reminiscent of Japanese role-playing games of the '90s. The compositions create a slightly dramatic yet relaxing atmosphere. Interestingly, the soundtrack was composed by Phil Hamilton, president of Dancing Dragon Games.
Fantasy fans won't find any revelations in the plot, but the adventures, intrigues, and connections are engaging. And the women are incredible! Wow! They're pure brilliance! Fans of Lady Dimitrescu from Resident Evil Village will definitely drool. And don't rush into marrying the first character you see.
Overall, 30 levels, a limited set of additional tasks and arenas can be completed in 30-35 hours.